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The new game picks up where DRIV3R left off, with Tanner's archrival Jericho about to be sentenced to life imprisonment.
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Now, with the September release approaching, Ubisoft is revealing what Tanner's medical problems mean for the single-player campaign – and it's surprisingly slick stuff. Last year we discovered that, in terms of multiplayer, this makes for hectic, sometimes pleasantly confusing, fun: a gear-grinding battle-racer with a back-and-forth pace that marks it out from any other driving game. For this instalment, super-cop Tanner's in a coma, and the entire game is his fantasy – a fantasy in which he can leave his body, float through the air like a paper bag blowing on the wind, and possess any passing car he chooses (again, just like a paper bag). When one of the Ubisoft Reflections team said that to me last year, however, they really weren't kidding.ĭriver: San Francisco returns to the open road with a new and refreshingly weird central mechanic. It can def compete with Burnout: Paradise and BeamNG.When people associated with long-running video game series tell you, "We've made some real changes this time around," they generally mean that they've added a crouch button. Hey since we're on the trend of switching pics out, why don't you replace the front of the Gran Torino so that it's not a police car, and then put the police version as a new car plz car luver photo_library mode_comment The Driver franchise could've still been up and running if Ubisoft didn't screw the hell out of it and made the next game into a speedboat game. The game that Ubisoft had forgotten how headlights and Brightness worked. When did the Driver saga end? WolfLover94 photo_library mode_comment Or at least it wasn't profitable enough to warrant a sequel. It ended after this game because it took a very long time to make, cost a lot of money and didn't make it back.
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